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Conner Stephenson

About

 

I am a student currently studying Games and Interactive Media at Michigan State University, with a Minor in Game Design and Development. I have done work as a Systems Designer, 3D Environment Artist, VFX Artist, Animator, and Gameplay Programmer in a variety of projects. 

Experience in: Unity, Blender, Adobe Substance Painter 3D, Figma

PROJECTS

some of my proudest work

Team Size: 9

Development Time: 6 Weeks

Role: Environment Artist, VFX Artist, Animator

Click HERE to play it on itch.io

An action-packed arcade shooter with bar management mechanics taking place in a western saloon being overrun by aliens.

Notable Contributions:

  • Modeled and textured every piece of the saloon environment
  • Animated all 3 enemies
  • Modeled and textured every gun in the game
  • Created VFX for alien blood splatter and muzzle flashed with Unity VFX Graph
  • Created the initial prototype
  • Assisted in level design

Constellation Golf

A laid back game about golfing in outer space to create constellations

Notable Contributions:

  • Programmed all mechanics related to hitting the ball
  • Modeled most of the levels in Blender
  • Created VFX for all of the obstacles and the ball being hit by the player/colliding with walls
  • Designed roughly half of the levels, all of which concerning the introduction of new mechanics

Team Size: 6

Development Time: 6 Weeks

Role: Gameplay Programmer, VFX Artist, Level Designer

Click HERE to play it on itch.io

Team Size: 6

Development Time: 6 Weeks

Role: Environment Artist, VFX Artist, Animator

Click HERE to play it on itch.io

Metal Mayhem

A First-Person Metroidvania within a strange facility with an emphasis on melee combat

Notable Contributions:

  • Co-designed the level, contributing mostly to making the different areas interconnected
  • Modeled the environment props and weapons 
  • Programmed the enemies and melee combat
  • Animated the player’s arms
  • Created VFX for oil spills, sparks, and explosions